ubisoft

For Honor

Ubisoft Montreal

FOR HONOR is a competitive third-person melee fighting game mixing speed, strategy, and team play with visceral close range combat in multiplayer action.

I spent a year with the team on For Honor, taking the game from an unannounced pre-alpha into player hands. I joined the UI team in October 2014 and developed UI systems for handling popups and our single player UI. I worked with the other developers on our team to help implement game mode UI's and menus while maintaining the systems I developed to enable the development of these features.

For Honor is available for preorder now.